The Museum of Science and Technology School of Mines, Federal University of Ouro Preto several years developing outreach activities and science education. From the intersection between Science, Technology, Arts and Science Education begin the project that aims to contribute to the dissemination of scientific knowledge, stimulating and enriching learning through play. Before the advent of television and the internet, the experiences were shared among family and friends. Had time and space for grandparents and parents convey the stories of family or place. These stories passed from generation to generation, often made myths mouth storytellers, that held, in the magic of his words, the attention of children and adults. The storyteller lost his place for the video where the history is so rich in images, it does not take any effort of imaginative fantasy. Given this reality, to rescue the playful, the development of the senses and feelings, the taste for oral expression and body and a taste for knowledge, we have the contribution of the arts. Thus the mediation of art can go that route because excites the senses, the imagination and desires and causes restlessness. Interact directly with visitors arouses curiosity and enhances the interest in what they will find in the context of the museum. The storytelling as a way to mediate between audience and artwork or technical and scientific knowledge, the strategy was chosen for this project through the character creation Juju. She is a storyteller timeless.

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The storytelling in science communication at the museum of science and technology school of mines , Federal University of Ouro Preto

Marta Vieira Babsky   Student of Performing Arts in University Federal of Ouro Preto (UFOP)

Gilson Antonio Nunes   Professor of Museology Department and Coordinator of the Museum of Science and Technology School of Mines University Federal of Ouro Preto (UFOP)

The Museum of Science and Technology School of Mines, Federal University of Ouro Preto several years developing outreach activities and science education. From the intersection between Science, Technology, Arts and Science Education begin the project that aims to contribute to the dissemination of scientific knowledge, stimulating and enriching learning through play. Before the advent of television and the internet, the experiences were shared among family and friends. Had time and space for grandparents and parents convey the stories of family or place. These stories passed from generation to generation, often made myths mouth storytellers, that held, in the magic of his words, the attention of children and adults. The storyteller lost his place for the video where the history is so rich in images, it does not take any effort of imaginative fantasy. Given this reality, to rescue the playful, the development of the senses and feelings, the taste for oral expression and body and a taste for knowledge, we have the contribution of the arts. Thus the mediation of art can go that route because excites the senses, the imagination and desires and causes restlessness. Interact directly with visitors arouses curiosity and enhances the interest in what they will find in the context of the museum. The storytelling as a way to mediate between audience and artwork or technical and scientific knowledge, the strategy was chosen for this project through the character creation Juju. She is a storyteller timeless.

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