Open in 2013, the Interactive Space of Life Sciences is located in the city of Belo Horizonte, Minas Gerais, Brazil. Integrated to the Museum of Natural Sciences and Botanical Garden of the Universidade Federal de Minas Gerais, it represents an innovative environment where technology and art are combined with conventional education tools such as anatomical models of the human body and panels. The main idea is to mix the scientific content about the human body with the possibility of experimenting the biological functions in games and interactive activities specially developed locally. The team invited to develop the concept of the space included several university professors from different areas of the biological sciences and arts. In this work, we will discuss the difficulties found in the dialogue between scientists from the biological area and arts, who were engaged in the construction of games, videos and installations. The challenge for the biological sciences group was to transpose the scientific contents and concepts for the interactive environments into animated videos, games and interactions produced by faculty of visual arts and technology. The data collected through interviews with the involved artists and scientists is presented in a juxtaposition to understand their different views on communicating science, in an attempt to contribute for future mediation in dialogues of this type.

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Construction of an interactive space of life sciences
Finding a way through the difficult dialogue between scientists and artists

Audrey Ivanenko Salgado   Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Adlane Vilas Boas   Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Camila Megale Leite   Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Andrea Haibara   Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Theo Mota   Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Janice Henriques Silva – Universidade Federal de Minas Gerais and *Universidade Estadual de Minas Gerais, Belo Horizonte, Brazil

Open in 2013, the Interactive Space of Life Sciences is located in the city of Belo Horizonte, Minas Gerais, Brazil. Integrated to the Museum of Natural Sciences and Botanical Garden of the Universidade Federal de Minas Gerais, it represents an innovative environment where technology and art are combined with conventional education tools such as anatomical models of the human body and panels. The main idea is to mix the scientific content about the human body with the possibility of experimenting the biological functions in games and interactive activities specially developed locally. The team invited to develop the concept of the space included several university professors from different areas of the biological sciences and arts. In this work, we will discuss the difficulties found in the dialogue between scientists from the biological area and arts, who were engaged in the construction of games, videos and installations. The challenge for the biological sciences group was to transpose the scientific contents and concepts for the interactive environments into animated videos, games and interactions produced by faculty of visual arts and technology. The data collected through interviews with the involved artists and scientists is presented in a juxtaposition to understand their different views on communicating science, in an attempt to contribute for future mediation in dialogues of this type.

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