Earth Girl 2: Preparing for the Tsunami is a strategy casual interactive game with real social impact. The game is about learning and making strategic decisions that can directly increase the survival rate of individuals in a coastal communities during earthquake and tsunami scenarios. Earth Girl is the host and guide, and the player is the protagonist. Earth Girl welcomes the player into the seaside communities while providing knowledge, tips and feedback throughout the game. The game includes scenarios with a real-life twist, and the emphasis is on learning preparedness and survival skills. The basic game play scenario includes: proactive learning about tsunami hazards by talking to people at the market, exploring the site and making strategic decisions, learning from watching the results of the simulation. The level of success of players in this game is directly tied to their level of interaction with the virtual community. This short paper accompanies the live demonstration of the game prototype at the conference.

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Earth Girl 2
Preparing for the Tsunami A Strategy Casual Game

Isaac Kerlow   Earth Observatory of Singapore

Earth Girl 2: Preparing for the Tsunami is a strategy casual interactive game with real social impact. The game is about learning and making strategic decisions that can directly increase the survival rate of individuals in a coastal communities during earthquake and tsunami scenarios. Earth Girl is the host and guide, and the player is the protagonist. Earth Girl welcomes the player into the seaside communities while providing knowledge, tips and feedback throughout the game. The game includes scenarios with a real-life twist, and the emphasis is on learning preparedness and survival skills. The basic game play scenario includes: proactive learning about tsunami hazards by talking to people at the market, exploring the site and making strategic decisions, learning from watching the results of the simulation. The level of success of players in this game is directly tied to their level of interaction with the virtual community. This short paper accompanies the live demonstration of the game prototype at the conference.

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