This paper describes the production process of an interactive exhibition that proposes the debate reflection on the culture of consumption and its impact on the formation of subjectivities, ways of life and hierarchy of links between people, objects and feelings of owning and having. The conceptual axes selected for the design and production of the exhibition are: . - The obsession with aesthetics in consumer society . - The childhood as consumer object and subject . - Consumption and addiction to gambling. - The problematic consumption of drugs Also it outlines the paths, the twists and turns, the negotiations and the own conflicts of a complex and interdisciplinary task at the moment of designing the exhibition.

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The debate about consumption across an interactive exhibition

Graciela Merino   Universidad Nacional de La Plata, Argentina

This paper describes the production process of an interactive exhibition that proposes the debate reflection on the culture of consumption and its impact on the formation of subjectivities, ways of life and hierarchy of links between people, objects and feelings of owning and having. The conceptual axes selected for the design and production of the exhibition are: . - The obsession with aesthetics in consumer society . - The childhood as consumer object and subject . - Consumption and addiction to gambling. - The problematic consumption of drugs Also it outlines the paths, the twists and turns, the negotiations and the own conflicts of a complex and interdisciplinary task at the moment of designing the exhibition.

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